Potion: Armor Mettle    

This potion will enhance the Damage-Points of a full set of armor, a Shield, Cape-Guard, etc., giving the following adjustment:

 

%Roll: Armor Mettle Adjustment:

01-19: +50 temporary Damage-Points added to all areas of the armor piece.

20-32: +100 temporary Damage-Points added to all areas of the armor piece.

33-44: +150 temporary Damage-Points added to all areas of the armor piece.

45-55: +200 temporary Damage-Points added to all areas of the armor piece.

56-65: +250 temporary Damage-Points added to all areas of the armor piece.

66-74: +300 temporary Damage-Points added to all areas of the armor piece.

75-82: +350 temporary Damage-Points added to all areas of the armor piece.

83-89: +400 temporary Damage-Points added to all areas of the armor piece.

90-95: +500 temporary Damage-Points added to all areas of the armor piece.

96-00: +600 temporary Damage-Points added to all areas of the armor piece.

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Area of Effect: 1 full set of armor, or 1 Cape-Guard, or 1 Shield.

Avoidance-Roll: None.

Damage: None.

Doses: 1-D6.

Duration: Temporary. Damage is deducted from the temporary Damage-Points first. Once lost, these Damage-Points cannot be repaired or restored.

 

Effect Time: Instant.

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: None.

Invoke time: N/A.

Maximum Adjustment: N/A.

Notes: Armor Mettle does not stack. A new dose may replace an existing Armor Mettle adjustment, but the adjustments cannot be combined.

 

Potion Attributes:

Color ---- : Steel-gray.

Smell ---- : Metallic.

Taste ---- : Metallic.

Texture - : x5 thinner than water, allowing for fast armor saturation.

 

Preparation: Pour it on the armor to be enhanced by temporary Damage-Points.

Range: N/A

Resting Time: None.

Special: There will be a 25% chance of this being a Greater Armor Mettle Potion (which will give a 1-D6 x the result rolled). If a Greater Armor Mettle Potion has been rolled up, there will be a second roll, with a 25% chance of being a Superior Armor Mettle Potion (1-D6 x the Greater Armor Mettle Potion rolled up).

 

Susceptibilities: None.

Value per dose: Common Armor Mettle - : 1 Silver per 1 Damage-Point increase.

                           Greater Armor Mettle -- : 5 Silver per 1 Damage-Point increase.

                           Superior Armor Mettle - : 10 Silver per 1 Damage-Point increase.