Potion: Armor Mettle
This potion will enhance the Damage-Points of a full set of armor, a Shield, Cape-Guard, etc., giving the following adjustment:
%Roll: Armor Mettle Adjustment:
01-19: +50 temporary Damage-Points added to all areas of the armor piece.
20-32: +100 temporary Damage-Points added to all areas of the armor piece.
33-44: +150 temporary Damage-Points added to all areas of the armor piece.
45-55: +200 temporary Damage-Points added to all areas of the armor piece.
56-65: +250 temporary Damage-Points added to all areas of the armor piece.
66-74: +300 temporary Damage-Points added to all areas of the armor piece.
75-82: +350 temporary Damage-Points added to all areas of the armor piece.
83-89: +400 temporary Damage-Points added to all areas of the armor piece.
90-95: +500 temporary Damage-Points added to all areas of the armor piece.
96-00: +600 temporary Damage-Points added to all areas of the armor piece.
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Area of Effect: 1 full set of armor, or 1 Cape-Guard, or 1 Shield.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D6.
Duration: Temporary. Damage is deducted from the temporary Damage-Points first. Once lost, these Damage-Points cannot be repaired or restored.
Effect Time: Instant.
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: None.
Invoke time: N/A.
Maximum Adjustment: N/A.
Notes: Armor Mettle does not stack. A new dose may replace an existing Armor Mettle adjustment, but the adjustments cannot be combined.
Potion Attributes:
Color ---- : Steel-gray.
Smell ---- : Metallic.
Taste ---- : Metallic.
Texture - : x5 thinner than water, allowing for fast armor saturation.
Preparation: Pour it on the armor to be enhanced by temporary Damage-Points.
Range: N/A
Resting Time: None.
Special: There will be a 25% chance of this being a Greater Armor Mettle Potion (which will give a 1-D6 x the result rolled). If a Greater Armor Mettle Potion has been rolled up, there will be a second roll, with a 25% chance of being a Superior Armor Mettle Potion (1-D6 x the Greater Armor Mettle Potion rolled up).
Susceptibilities: None.
Value per dose: Common Armor Mettle - : 1 Silver per 1 Damage-Point increase.
Greater Armor Mettle -- : 5 Silver per 1 Damage-Point increase.
Superior Armor Mettle - : 10 Silver per 1 Damage-Point increase.
